However, it rarely achieves this, especially if you already own any of the aforementioned games, especially that of Mario Kart 8, which is surprisingly still releasing more courses at a fairly steady rollout. Now, regardless of whether it’s Mario Kart, Sonic & All-Stars Racing Transformed, or any of the Crash racing series, Kart Racers 3 fundamentally still needs to stand apart, giving us something that makes it worthy of our time and money. Kart Racers 3 continues this trend by giving us a cast of over 40 characters, 36 unique tracks that are a combination of both old and new, and a vast assortment of customizable vehicle parts for not only your kart but also for bikes, a new addition for the series that is more or less pulled from Mario Kart WII, which continues to be the key franchise that Kart Racers is keen on being inspired by. With each new entry in the series, we’ve had the predictable addition of more drivers, more courses, and more customization. While Nickelodeon Kart Racers 3 is undoubtedly a better and more feature-rich release than its predecessors, it still lacks that certain something to push it over the finish line. Nickelodeon Kart Racers 3: Slime Speedway, like its second entry, feels developed in mind to address the criticisms of its past, rather than forming a confident identity for the series, one placed in an already crowded genre where each and every kart racer out there seems to be taking a page out of the Mario Kart playbook.
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